M_LoadDefaults: Load system defaults.
 default file: C:\prboom-plus-2.4.8.3.test-win32/glboom-plus.cfg
 found C:\prboom-plus-2.4.8.3.test-win32/prboom-plus.wad

prboom-plus v2.4.8.3 (http://prboom-plus.sourceforge.net/)
 found C:\prboom-plus-2.4.8.3.test-win32/doom2.wad
IWAD found: C:\prboom-plus-2.4.8.3.test-win32/doom2.wad
PrBoom (built Feb 24 2008), playing: DOOM 2: Hell on Earth
PrBoom is released under the GNU General Public license v2.0.
You are welcome to redistribute it under certain conditions.
It comes with ABSOLUTELY NO WARRANTY. See the file COPYING for details.
V_Init: allocate screens.
 found C:\prboom-plus-2.4.8.3.test-win32/prboom-plus.wad
 found C:\prboom-plus-2.4.8.3.test-win32\07292.wad
D_InitNetGame: Checking for network game.
W_Init: Init WADfiles.
 adding C:\prboom-plus-2.4.8.3.test-win32/doom2.wad
 adding C:\prboom-plus-2.4.8.3.test-win32/prboom-plus.wad
 adding C:\prboom-plus-2.4.8.3.test-win32\07292.wad
W_InitCache

Loading DEH file (WAD)
M_Init: Init miscellaneous info.
R_Init: Init DOOM refresh daemon - 
R_LoadTrigTables: Endianness...ok.
R_InitData: Textures Flats Sprites 
R_Init: R_InitPlanes R_InitLightTables R_InitSkyMap R_InitTranslationsTables R_InitPatches 
P_Init: Init Playloop state.
I_Init: Setting up machine state.
I_InitSound:  configured audio device with 1024 samples/slice
I_InitSound: sound module ready
S_Init: Setting up sound.
S_Init: default sfx volume 4
HU_Init: Setting up heads up display.
I_InitGraphics: 640x480
I_UpdateVideoMode: 640x480 (fullscreen)
V_InitMode: using OpenGL video mode
I_SetRes: Using resolution 640x480
I_UpdateVideoMode: 0x80000002, own buffer, direct access
SDL OpenGL PixelFormat:
    SDL_GL_RED_SIZE: 5
    SDL_GL_GREEN_SIZE: 6
    SDL_GL_BLUE_SIZE: 5
    SDL_GL_STENCIL_SIZE: 0
    SDL_GL_ACCUM_RED_SIZE: 16
    SDL_GL_ACCUM_GREEN_SIZE: 16
    SDL_GL_ACCUM_BLUE_SIZE: 16
    SDL_GL_ACCUM_ALPHA_SIZE: 16
    SDL_GL_DOUBLEBUFFER: 1
    SDL_GL_BUFFER_SIZE: 16
    SDL_GL_DEPTH_SIZE: 16
    SDL_GL_MULTISAMPLESAMPLES: 0
    SDL_GL_MULTISAMPLEBUFFERS: 0
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce Go 7600/PCI/SSE2
GL_VERSION: 2.1.0
GL_EXTENSIONS:
	GL_ARB_color_buffer_float
	GL_ARB_depth_texture
	GL_ARB_draw_buffers
	GL_ARB_fragment_program
	GL_ARB_fragment_program_shadow
	GL_ARB_fragment_shader
	GL_ARB_half_float_pixel
	GL_ARB_imaging
	GL_ARB_multisample
	GL_ARB_multitexture
	GL_ARB_occlusion_query
	GL_ARB_pixel_buffer_object
	GL_ARB_point_parameters
	GL_ARB_point_sprite
	GL_ARB_shadow
	GL_ARB_shader_objects
	GL_ARB_shading_language_100
	GL_ARB_texture_border_clamp
	GL_ARB_texture_compression
	GL_ARB_texture_cube_map
	GL_ARB_texture_env_add
	GL_ARB_texture_env_combine
	GL_ARB_texture_env_dot3
	GL_ARB_texture_float
	GL_ARB_texture_mirrored_repeat
	GL_ARB_texture_non_power_of_two
	GL_ARB_texture_rectangle
	GL_ARB_transpose_matrix
	GL_ARB_vertex_buffer_object
	GL_ARB_vertex_program
	GL_ARB_vertex_shader
	GL_ARB_window_pos
	GL_ATI_draw_buffers
	GL_ATI_texture_float
	GL_ATI_texture_mirror_once
	GL_S3_s3tc
	GL_EXT_texture_env_add
	GL_EXT_abgr
	GL_EXT_bgra
	GL_EXT_blend_color
	GL_EXT_blend_equation_separate
	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax
	GL_EXT_blend_subtract
	GL_EXT_compiled_vertex_array
	GL_EXT_Cg_shader
	GL_EXT_depth_bounds_test
	GL_EXT_draw_range_elements
	GL_EXT_fog_coord
	GL_EXT_framebuffer_object
	GL_EXT_gpu_program_parameters
	GL_EXT_multi_draw_arrays
	GL_EXT_packed_depth_stencil
	GL_EXT_packed_pixels
	GL_EXT_pixel_buffer_object
	GL_EXT_point_parameters
	GL_EXT_rescale_normal
	GL_EXT_secondary_color
	GL_EXT_separate_specular_color
	GL_EXT_shadow_funcs
	GL_EXT_stencil_two_side
	GL_EXT_stencil_wrap
	GL_EXT_texture3D
	GL_EXT_texture_compression_s3tc
	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp
	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3
	GL_EXT_texture_filter_anisotropic
	GL_EXT_texture_lod
	GL_EXT_texture_lod_bias
	GL_EXT_texture_mirror_clamp
	GL_EXT_texture_object
	GL_EXT_texture_sRGB
	GL_EXT_timer_query
	GL_EXT_vertex_array
	GL_HP_occlusion_test
	GL_IBM_rasterpos_clip
	GL_IBM_texture_mirrored_repeat
	GL_KTX_buffer_region
	GL_NV_blend_square
	GL_NV_copy_depth_to_color
	GL_NV_depth_clamp
	GL_NV_fence
	GL_NV_float_buffer
	GL_NV_fog_distance
	GL_NV_fragment_program
	GL_NV_fragment_program_option
	GL_NV_fragment_program2
	GL_NV_half_float
	GL_NV_light_max_exponent
	GL_NV_multisample_filter_hint
	GL_NV_occlusion_query
	GL_NV_packed_depth_stencil
	GL_NV_pixel_data_range
	GL_NV_point_sprite
	GL_NV_primitive_restart
	GL_NV_register_combiners
	GL_NV_register_combiners2
	GL_NV_texgen_reflection
	GL_NV_texture_compression_vtc
	GL_NV_texture_env_combine4
	GL_NV_texture_expand_normal
	GL_NV_texture_rectangle
	GL_NV_texture_shader
	GL_NV_texture_shader2
	GL_NV_texture_shader3
	GL_NV_vertex_array_range
	GL_NV_vertex_array_range2
	GL_NV_vertex_program
	GL_NV_vertex_program1_1
	GL_NV_vertex_program2
	GL_NV_vertex_program2_option
	GL_NV_vertex_program3
	GL_NVX_conditional_render
	GL_NVX_instanced_arrays
	GL_SGIS_generate_mipmap
	GL_SGIS_texture_lod
	GL_SGIX_depth_texture
	GL_SGIX_shadow
	GL_SUN_slice_accum
	GL_WIN_swap_hint
	WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE=4096
Using GL_LINEAR for textures.
Using texture format GL_RGBA.
using GL_ARB_multitexture
using GL_ARB_texture_compression
using GL_EXT_framebuffer_object
using GL_EXT_blend_color
ST_Init: Init status bar.
P_GetNodesVersion: using normal BSP nodes
P_GetNodesVersion: using normal BSP nodes
Couldn't write MIDI to doom.tmp
P_GetNodesVersion: using normal BSP nodes
bad texture 'CYBOFRAGX' in sidedef 20682
bad texture 'CYBOFRAGX' in sidedef 26680
P_GetNodesVersion: using normal BSP nodes
bad texture 'MARBHEX9' in sidedef 12318
bad texture 'MARBHEX9' in sidedef 12320
bad texture 'MARBHEX9' in sidedef 12324
bad texture 'MARBHEX9' in sidedef 12326
bad texture 'MARBHEX9' in sidedef 12327
bad texture 'MARBHEX9' in sidedef 12329
bad texture 'MARBHEX9' in sidedef 12330
bad texture 'MARBHEX9' in sidedef 12332
bad texture 'MARBHEX9' in sidedef 12333
bad texture 'MARBHEX9' in sidedef 12335
bad texture 'MARBHEX9' in sidedef 12336
bad texture 'MARBHEX9' in sidedef 12338
bad texture 'MARBHEX9' in sidedef 12339
bad texture 'MARBHEX9' in sidedef 12341
P_GetNodesVersion: using normal BSP nodes
P_GetNodesVersion: using normal BSP nodes
P_GetNodesVersion: using normal BSP nodes
I_ShutdownMusic: removing doom.tmp
I_ShutdownSound: 

       ##################################################################                                  DOOM II(tm), Hell on Earth                                   ################################################################                    created by id Software and distributed by GT interactive                                                                                                            Thanks for purchasing DOOM II. We hope you have as                         much fun playing it as we had making it. If you don't, then                       something is really wrong with you and you're different                          and strange. All your friends think DOOM II is great.                                                                                                             Of course, DOOM II is a trademark of id Software,                         copyright 1994-95, so don't mess with it. Remember, if you                      are playing a pirated copy of DOOM II you are going to HELL.                    Buy it and avoid an eternity with all the other freeloaders.                     If you have any problems playing DOOM II, please call our                              technical support line at (212) 686-9432.                                                                                                                            DOOM II WAS CREATED BY id SOFTWARE:                                    Programming: John Carmack, John Romero, Dave Taylor                                        Art: Adrian Carmack, Kevin Cloud                                          Design: Sandy Petersen      BIZ: Jay Wilbur                                              BizAssist: Donna Jackson                                             Design and Support: Shawn Green, American McGee                                                                                                